So, I've set up a general world map; I'm adding some detail here and there but I haven't been inclined to go into great depth yet. I don't want to lavish too much detail on any one area where it's unlikely that I'll ever have delvers! I'm running a game set in Vladria now, and I'll be adding some detail there in due course, but it's so far not really necessary: they've happened on an adventure traveling between volods, and the precise nature of the local color is not germaine to that adventure. I'll be needing it eventually, though.
What I'm more interested in thinking about now is feel. The last time I ran this game, I did so with a relatively high-fantasy theme: there was the seed of a fairly sweeping quest that never really got off the ground, there wrongs to right, and so on.
I want to keep things as episodic as possible this time around, and that doesn't lend itself to grand Tolkienite quests. It lends itself better to pulp, to low fantasy. Conan. Fafhrd and the Gray Mouser. That sort of thing.
Now, low fantasy generally isn't exactly crawling with Elves and Dwarves and Hobbits and so forth: It's mostly about MEN, confronted with the uncanny. Well, T&T is chock full of Elves and Dwarves and Fairies and Leprechauns and Hobbits, and there's uncanny everywhere. So it's a bit of a challenge taking that stuff down a notch and putting things more in a framework conducive to pulpiness. Some of the players may be a little high-minded for that: we'll see. I'll add more here as I get time.
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